Creating soundtracks for GeoScience: Exploring the use of non-visual tools for accessible learning

This project explores the use of non-speech audio as a tool for accessible or augmented learning, to evaluate the role of immersive sound as an alternative mechanism of learning.

Creating soundtracks for GeoScience: Exploring the use of non-visual tools for accessible learning

This project explores the use of non-speech audio as a tool for accessible or augmented learning, to evaluate the role of immersive sound as an alternative mechanism of learning.

Creating soundtracks for GeoScience: Exploring the use of non-visual tools for accessible learning

This project explores the use of non-speech audio as a tool for accessible or augmented learning, to evaluate the role of immersive sound as an alternative mechanism of learning.

Creating soundtracks for GeoScience: Exploring the use of non-visual tools for accessible learning

This project explores the use of non-speech audio as a tool for accessible or augmented learning, to evaluate the role of immersive sound as an alternative mechanism of learning.

Creating soundtracks for GeoScience: Exploring the use of non-visual tools for accessible learning

This project explores the use of non-speech audio as a tool for accessible or augmented learning, to evaluate the role of immersive sound as an alternative mechanism of learning.

Creating soundtracks for GeoScience: Exploring the use of non-visual tools for accessible learning

This project explores the use of non-speech audio as a tool for accessible or augmented learning, to evaluate the role of immersive sound as an alternative mechanism of learning.

Creating soundtracks for GeoScience: Exploring the use of non-visual tools for accessible learning

This project explores the use of non-speech audio as a tool for accessible or augmented learning, to evaluate the role of immersive sound as an alternative mechanism of learning.

SEED projects
Studentenes læringsmiljø

Project: "Creating soundtracks for geoScience: Exploring the use of nonvisual tools for accessible learning"

 

Authors: Karen Mair, Elliot Termote and Matteo Demurtas.

 

Funding from iEarth: 50 000 NOK

This project explores the use of sound (non-speech audio) as a tool for accessible and/or augmented learning. They created soundtracks of specific geological processes related to frictional sliding on geological faults. These soundtracks strive to capture elements of the physical processes at play, presented in an immersive and engaging way to provide an alternative (or complementary) learning experience. The soundtracks have been released as a Friction EP on the Soundcloud and Bandcamp platforms along with 'sleeve notes' briefly describing the four geological processes considered (Stable sliding, Stick-Slip, Healing and Melting).

Now they target the international rock deformation community, and encourage the use of these soundtracks in classic learning environments, providing guidelines for use as a geoLearning resource. Feedback on the helpfulness of these non-visual tools is anticipated from these communities in the coming year as courses are taught at various universities. On reflection of these critiques, the role sound based tools may play in future geoScience learning will be evaluated.

You can listen to the soundtracks on Soundcloud and Bandcamp.
We encourage feedback from both students and educators on their usage and experience of the soundtracks via this anonymous online questionnaire.

Read more about the project here!

Image: Karen Mair
No items found.

Name

Function

Pricing / Licensing

Developed by

Reference

SvalSim

Heavily used in Svalex expeditions, run for multi-disciplinary student teams in Svalbard until 2013

Free academic

N/A

Statoil

N/A

Saether et al. (2004)

VideoSolo Video Converter Ultimate

Generate VR videos from normal videos

ca. 50€

N/A

VideoSolo

N/A

VRGS

Virtual outcrop interpretation package

Low cost academic fee

N/A

University of Manchester

N/A

Rarity et al. (2014)

Publisert
June 13, 2023
Sist opdatert
February 1, 2024